Everything that ships, in order. The Bridge tells you when a newer version is available.
Figma import, a smarter builder, memberships, and a support bot that remembers you new
Import your Figma designs. Paste a Figma link above the message box and ForgeBlox turns the frame into real Roblox UI in your place: frames, text, buttons, rounded corners, strokes, gradients, auto-layout and padding become the right instances, images are uploaded into your Studio, and the result is a typed module you can keep editing. Your Figma token is stored encrypted and you can forget it any time.
Builder and Pro memberships. $19/month for 2,000 credits or $49/month for 5,600, plus finished UI screens (shop, main menu, HUD, settings, daily rewards, inventory, leaderboard, quest log, egg hatch) built from a members-only template library, longer builds, queue priority and a bonus on every pack. Packs still never expire and never renew. Parents can pay with a link.
ForgeBlox builds like a senior Roblox developer now. It uses the Creator Store first (a real tree or car, not a pile of Parts), remembers your place between messages instead of re-analysing it every time, continues on its own when a build hits a limit, and ships with playbooks for the systems front-page games share: onboarding in the first 60 seconds, progression and rebirth, pets and eggs, daily rewards and codes, game passes that convert, round systems, trading safety and anti-exploit basics.
Every UI it makes works on phone, tablet, console and PC by default. Safe areas, scale-based sizing, gamepad selection and touch targets are built in, and it playtests on a phone and a console preset before it says done.
Support that knows your account. Tickets in Discord get a faster first answer that can see your plan, balance, purchases and recent builds, reads the screenshot you attach, and learns from every solved ticket. Pro members get priority support with more replies per ticket.
Works on your phone. The site and the web app were rebuilt for small screens: menus, dialogs, pricing and guides all read properly, and the setup checklist works from a phone.
Cleaner everywhere. New dropdowns, dialogs and notifications in the app, a tidier composer with copyable code blocks, clearer Bridge status, and new pricing, parents and comparison pages on the site.
Setup that watches what you do, and a Bridge that pairs itself new
The tour is gone; a live checklist replaced it. Three steps (get the Bridge, connect Studio, build your first thing), each driven by what is actually connected, each showing the one thing to do next. The message box unlocks the moment Studio is connected, so there is no way to skip the part that matters.
ForgeBlox Bridge 0.3.5 pairs itself. Open the download and it opens ForgeBlox in your browser with the code already filled in. Nothing to type. The 6-letter code is still shown as a fallback.
The Bridge window coaches Studio. If Studio is open but its MCP server is off, the Bridge says exactly which menu to click (Assistant ▸ ⋯ ▸ Manage MCP Servers ▸ Enable), and says ✔ when Studio connects. The web app shows the same step with an animated picture of the clicks.
One-click first build. Once Studio is connected, three starter buttons build something real in your open place and create your first project for you.
Free trial credits are now called out at the top of setup, so you know what connecting the Bridge earns before you do it.
ForgeBlox Bridge 0.3.2: tells you why it can't connect
Connection diagnostics. If the Bridge cannot reach ForgeBlox (firewall, antivirus, school or work network filter, missing Roblox Studio), it now says what is wrong and how to fix it, and the web app shows the same hint under Bridge while you are disconnected.
Long builds with many tool calls no longer stop with an error near the end; older tool output is compacted instead of dropped.
Pairing no longer fails with "slow down" when the Bridge has been waiting for a while.
ForgeBlox Bridge 0.3.1: code-signed new
Verified publisher. The Bridge is now signed through Azure Artifact Signing with a timestamped signature. Windows shows who published it instead of "Unknown publisher". Existing Bridges update themselves.
Web: clean URLs (/terms, /privacy, /download), a live status page, region availability rules, faster error reporting.
ForgeBlox Bridge 0.3.0: updates itself new
Auto-update. The Bridge checks for a new build on start and every six hours, downloads it, verifies the checksum, and restarts itself. No more manual downloads.
Pairing screen and error messages polished; a proper app icon and "ForgeBlox Studios" publisher on the executable.
Web app: desktop-only notice on phones, account deletion in the sidebar, email verification, affiliate dashboard, collapsible sidebar.
ForgeBlox Cloud opens on forgeblox.app new
ForgeBlox Bridge 0.2.0: pair with a 6-letter code (no tokens to copy), starts with Windows, clear error messages instead of a vanishing window, signed metadata (ForgeBlox Studios).
Sign in with Roblox (official OAuth), prepaid credit packs via Stripe, model picker with visible price multipliers, per-message and daily caps you control.
Bring your own Anthropic key tier with a flat per-message fee and AES-256 encrypted storage.
Refer & earn: your referral link pays 10% of every pack your referrals buy, in credits.
Email: optional verified email for receipts and low-balance alerts.
Security: sanitised rendering of AI output, strict content-security policy, origin-checked requests, atomic credit reservations, payload limits, heartbeat-monitored connections.
ForgeBlox private preview preview
First end-to-end builds through Roblox Studio's MCP server: map, UI, shop with game passes, admin menu, playtest and screenshot proof.
A complete tycoon built in about one hour of conversation became the internal benchmark for what one session should deliver.