Pricing · Updated October 2026
Prepaid credits. One credit is one cent.
Buy a pack, use it whenever. Every message shows its price before you send it. No subscription is required, credits never expire, and nothing is charged that you did not click Buy on.
All packs unlock every model. Pay with card, Link, Apple Pay, Google Pay, Cash App Pay, Klarna, and local methods like BLIK and Pix through Stripe. Free trial credits are added when you first pair the Bridge (Roblox accounts older than 30 days). First purchase: your first-ever $25 pack gives 3,000 credits instead of 2,750, for the first 100 accounts.
Optional membership, for people who build every week
Packs are the default and never renew. If you build often, a membership gives you credits every month, finished UI screens (shop, main menu, HUD, settings, daily rewards, inventory) that the agent builds from a members-only template library, plus longer builds and queue priority. It renews monthly, you cancel online at any time, and credits already granted stay on your account. You can still buy packs as a member, with a bonus.
- Finished UI screens: shop, menu, HUD, settings, daily rewards, inventory
- Builds run up to 100 Studio actions and 45 minutes
- Skip the queue when ForgeBlox is busy
- +5% credits on every pack you buy
- Faster support: more bot replies per ticket and a quicker first answer
- Builder Member role in Discord
- Finished UI screens: shop, menu, HUD, settings, daily rewards, inventory
- Builds run up to 150 Studio actions and 60 minutes
- Front of the queue when ForgeBlox is busy
- +10% credits on every pack you buy
- Priority support: the most bot replies per ticket and a quicker first answer
- Pro Member role in Discord
Membership credits land on the same balance as pack credits and never expire. Plan credits are never the cheapest credits (the $60 and $150 packs beat both per credit), so you are paying for the monthly rhythm, the finished UI screens, longer builds and priority, not for a discount. Every account, member or not, gets the base UI kit; members get the finished screens built on top of it. 18+ only, like every purchase.
What a build actually costs
Credits are spent per message, and the price depends on the model and how much of your place the agent has to read. These are the ranges from our own guides, on Sonnet 5.5:
| What you ask for | Typical credits | In dollars |
|---|---|---|
| One build step (a dropper, a shop button, a HUD fix) | 20–150 | $0.20–1.50 |
| A playtest with console read and screenshot | included in the step | — |
| Complete tycoon, the seven-message guide sequence (plot, upgrades, saving, shop, mobile HUD, security pass) | 2,500–6,000 | $25–60 |
| Polished tycoon with many rounds of changes, art passes and fixes | 10,000–15,000 | $100–150 |
| Obby with 20 stages, checkpoints, kill bricks, skip-stage product | 1,500–4,000 | $15–40 |
| Clicker simulator with pets, rebirths and a sell zone | 2,000–5,000 | $20–50 |
Opus 5.5 costs more per message and is worth it only for stubborn bugs. The model picker shows the multiplier before you send. You can set a per-message cap and a daily cap, and ForgeBlox pauses at a safe point when a cap is reached instead of cutting the build off. Unused reservations are returned to your balance automatically.
How this compares
| Tool | Model | Runs in your own Studio |
|---|---|---|
| ForgeBlox | Prepaid packs from $10, 1 credit = 1¢, no expiry, no subscription required; optional Builder $19/mo or Pro $49/mo | Yes, through Studio's built-in MCP server |
| Lemonade.gg | Pricing is not published on the site (sign-in required) | Web app with export to Studio; plugin |
| Ropilot | $20/month plan plus one-time packs, per its site (Oct 2026) | Yes, plugin + desktop app |
| Roblox Assistant | Free, inside Studio, with daily generation limits | Yes |
| Hiring a scripter | Commonly $20 per script to several hundred dollars per month on the DevForum | They need access to your place |
Full write-ups: ForgeBlox vs Lemonade, ForgeBlox vs Roblox Assistant, ForgeBlox vs Ropilot, and the compare hub.
Questions
Is there a free trial?
Yes. Trial credits land the first time you pair the Bridge with Roblox Studio, for Roblox accounts older than 30 days. No card is needed to try it.
Do credits expire?
No. Credits stay on your account until you use them. Packs never renew.
Is ForgeBlox a subscription?
Not by default. Packs are one-time purchases that never renew, and nothing is charged automatically. If you build every week there is an optional membership: Builder ($19/month, 2,000 credits) or Pro ($49/month, 5,600 credits), with finished UI screens (shop, menu, HUD, settings, daily rewards, inventory), longer builds, queue priority and a bonus on packs. It renews monthly only if you start it, you cancel online at any time, and credits already granted stay. Details in the Terms.
Can I cancel a membership?
Yes, at any time from your account through the Stripe customer portal. It ends at the close of the current period, and the credits you were already given stay on your balance.
I am under 18. How do I buy credits?
You must be 13+ to use ForgeBlox and 18+ to buy. The buy dialog has a "Send to a parent" link that opens a payment page for a parent or guardian; the credits land on your account. More on the parents page.
What happens if a build stops early?
ForgeBlox pauses at a safe point when a cap is reached, and unused reservations are returned to your balance automatically. You only pay for work the agent actually did.
Can I get a refund?
Credits are prepaid and generally non-refundable, but email support@forgeblox.app and we review each case. Where we grant one, it covers unused credits. See the Terms.
Which payment methods work?
Checkout is handled by Stripe: cards, Link, Apple Pay, Google Pay, Cash App Pay, Klarna, and local methods like BLIK (Poland) and Pix (Brazil) where available. Buying is for adults: by using ForgeBlox you agree to the Terms, which say purchases are made by someone 18 or older, or by a parent or guardian through the Send to a parent link.